<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="generator" content="Docutils 0.6: http://docutils.sourceforge.net/" />
<title>Playing a game</title>
<style type="text/css">

/*
:Author: David Goodger (goodger@python.org)
:Id: $Id: html4css1.css 5951 2009-05-18 18:03:10Z milde $
:Copyright: This stylesheet has been placed in the public domain.

Default cascading style sheet for the HTML output of Docutils.

See http://docutils.sf.net/docs/howto/html-stylesheets.html for how to
customize this style sheet.
*/

/* used to remove borders from tables and images */
.borderless, table.borderless td, table.borderless th {
  border: 0 }

table.borderless td, table.borderless th {
  /* Override padding for "table.docutils td" with "! important".
     The right padding separates the table cells. */
  padding: 0 0.5em 0 0 ! important }

.first {
  /* Override more specific margin styles with "! important". */
  margin-top: 0 ! important }

.last, .with-subtitle {
  margin-bottom: 0 ! important }

.hidden {
  display: none }

a.toc-backref {
  text-decoration: none ;
  color: black }

blockquote.epigraph {
  margin: 2em 5em ; }

dl.docutils dd {
  margin-bottom: 0.5em }

/* Uncomment (and remove this text!) to get bold-faced definition list terms
dl.docutils dt {
  font-weight: bold }
*/

div.abstract {
  margin: 2em 5em }

div.abstract p.topic-title {
  font-weight: bold ;
  text-align: center }

div.admonition, div.attention, div.caution, div.danger, div.error,
div.hint, div.important, div.note, div.tip, div.warning {
  margin: 2em ;
  border: medium outset ;
  padding: 1em }

div.admonition p.admonition-title, div.hint p.admonition-title,
div.important p.admonition-title, div.note p.admonition-title,
div.tip p.admonition-title {
  font-weight: bold ;
  font-family: sans-serif }

div.attention p.admonition-title, div.caution p.admonition-title,
div.danger p.admonition-title, div.error p.admonition-title,
div.warning p.admonition-title {
  color: red ;
  font-weight: bold ;
  font-family: sans-serif }

/* Uncomment (and remove this text!) to get reduced vertical space in
   compound paragraphs.
div.compound .compound-first, div.compound .compound-middle {
  margin-bottom: 0.5em }

div.compound .compound-last, div.compound .compound-middle {
  margin-top: 0.5em }
*/

div.dedication {
  margin: 2em 5em ;
  text-align: center ;
  font-style: italic }

div.dedication p.topic-title {
  font-weight: bold ;
  font-style: normal }

div.figure {
  margin-left: 2em ;
  margin-right: 2em }

div.footer, div.header {
  clear: both;
  font-size: smaller }

div.line-block {
  display: block ;
  margin-top: 1em ;
  margin-bottom: 1em }

div.line-block div.line-block {
  margin-top: 0 ;
  margin-bottom: 0 ;
  margin-left: 1.5em }

div.sidebar {
  margin: 0 0 0.5em 1em ;
  border: medium outset ;
  padding: 1em ;
  background-color: #ffffee ;
  width: 40% ;
  float: right ;
  clear: right }

div.sidebar p.rubric {
  font-family: sans-serif ;
  font-size: medium }

div.system-messages {
  margin: 5em }

div.system-messages h1 {
  color: red }

div.system-message {
  border: medium outset ;
  padding: 1em }

div.system-message p.system-message-title {
  color: red ;
  font-weight: bold }

div.topic {
  margin: 2em }

h1.section-subtitle, h2.section-subtitle, h3.section-subtitle,
h4.section-subtitle, h5.section-subtitle, h6.section-subtitle {
  margin-top: 0.4em }

h1.title {
  text-align: center }

h2.subtitle {
  text-align: center }

hr.docutils {
  width: 75% }

img.align-left, .figure.align-left{
  clear: left ;
  float: left ;
  margin-right: 1em }

img.align-right, .figure.align-right {
  clear: right ;
  float: right ;
  margin-left: 1em }

.align-left {
  text-align: left }

.align-center {
  clear: both ;
  text-align: center }

.align-right {
  text-align: right }

/* reset inner alignment in figures */
div.align-right {
  text-align: left }

/* div.align-center * { */
/*   text-align: left } */

ol.simple, ul.simple {
  margin-bottom: 1em }

ol.arabic {
  list-style: decimal }

ol.loweralpha {
  list-style: lower-alpha }

ol.upperalpha {
  list-style: upper-alpha }

ol.lowerroman {
  list-style: lower-roman }

ol.upperroman {
  list-style: upper-roman }

p.attribution {
  text-align: right ;
  margin-left: 50% }

p.caption {
  font-style: italic }

p.credits {
  font-style: italic ;
  font-size: smaller }

p.label {
  white-space: nowrap }

p.rubric {
  font-weight: bold ;
  font-size: larger ;
  color: maroon ;
  text-align: center }

p.sidebar-title {
  font-family: sans-serif ;
  font-weight: bold ;
  font-size: larger }

p.sidebar-subtitle {
  font-family: sans-serif ;
  font-weight: bold }

p.topic-title {
  font-weight: bold }

pre.address {
  margin-bottom: 0 ;
  margin-top: 0 ;
  font: inherit }

pre.literal-block, pre.doctest-block {
  margin-left: 2em ;
  margin-right: 2em }

span.classifier {
  font-family: sans-serif ;
  font-style: oblique }

span.classifier-delimiter {
  font-family: sans-serif ;
  font-weight: bold }

span.interpreted {
  font-family: sans-serif }

span.option {
  white-space: nowrap }

span.pre {
  white-space: pre }

span.problematic {
  color: red }

span.section-subtitle {
  /* font-size relative to parent (h1..h6 element) */
  font-size: 80% }

table.citation {
  border-left: solid 1px gray;
  margin-left: 1px }

table.docinfo {
  margin: 2em 4em }

table.docutils {
  margin-top: 0.5em ;
  margin-bottom: 0.5em }

table.footnote {
  border-left: solid 1px black;
  margin-left: 1px }

table.docutils td, table.docutils th,
table.docinfo td, table.docinfo th {
  padding-left: 0.5em ;
  padding-right: 0.5em ;
  vertical-align: top }

table.docutils th.field-name, table.docinfo th.docinfo-name {
  font-weight: bold ;
  text-align: left ;
  white-space: nowrap ;
  padding-left: 0 }

h1 tt.docutils, h2 tt.docutils, h3 tt.docutils,
h4 tt.docutils, h5 tt.docutils, h6 tt.docutils {
  font-size: 100% }

ul.auto-toc {
  list-style-type: none }

</style>
</head>
<body>
<div class="document" id="playing-a-game">
<h1 class="title">Playing a game</h1>

<div class="contents topic" id="contents">
<p class="topic-title first">Contents</p>
<ul class="simple">
<li><a class="reference internal" href="#id1" id="id2">Playing a game</a><ul>
<li><a class="reference internal" href="#placing-units" id="id3">Placing units</a></li>
<li><a class="reference internal" href="#selecting-unit-colours" id="id4">Selecting unit colours</a></li>
<li><a class="reference internal" href="#selecting-a-unit-on-the-map" id="id5">Selecting a unit on the map</a></li>
<li><a class="reference internal" href="#removing-units" id="id6">Removing units</a></li>
<li><a class="reference internal" href="#defining-moves" id="id7">Defining moves</a></li>
<li><a class="reference internal" href="#committing-moves" id="id8">Committing moves</a></li>
<li><a class="reference internal" href="#the-unit-list" id="id9">The unit list</a></li>
<li><a class="reference internal" href="#compare-game-experimental" id="id10">Compare game (experimental)</a></li>
</ul>
</li>
</ul>
</div>
<div class="section" id="id1">
<h1><a class="toc-backref" href="#id2">Playing a game</a></h1>
<p>To play a game, you need a game file. Either you received a game file
from someone else, or you <a class="reference external" href="create_game.html">Created a game</a> yourself.</p>
<p>Load the game file using <em>File -- Load game</em> (C-o) and make sure the
<em>Setup editor</em> is active.</p>
<blockquote>
The <em>Setup editor</em> is active by default. However, you might
have deactivated it, e.g., to edit areas on the map. To
re-activate it, use <em>Game -- Edit setup</em> (C-u).</blockquote>
<div class="section" id="placing-units">
<h2><a class="toc-backref" href="#id3">Placing units</a></h2>
<p>If the game does not already have an initial setup of units, you
probably want to create one. The <em>Available units</em> panel shows which
units can be placed on the map.</p>
<p>Click the unit type button of the unit you want to place on the
board. Note that the <em>Units to place</em> field below the unit type
buttons is set to 1. If you want to place more than one unit at the
same time, increase the <em>Units to place</em> field. Also note that the
<em>Unit type</em> field shows the name of the selected unit type.</p>
<p>Now left-click on the map at the location where you want to place the
selected unit(s). Make sure this is inside a defined area, because it
is not allowed to place units outside any area.</p>
</div>
<div class="section" id="selecting-unit-colours">
<h2><a class="toc-backref" href="#id4">Selecting unit colours</a></h2>
<p>Before placing a unit on the map, you can select the desired colour
using the colour buttons below the map. By default, there are seven
colour buttons. However, game designers can change this.</p>
</div>
<div class="section" id="selecting-a-unit-on-the-map">
<h2><a class="toc-backref" href="#id5">Selecting a unit on the map</a></h2>
<p>Any unit on the map can be selected by left-clicking it. The selected
unit is hihlighted with a yellow frame around its icon. Also, the name
of the selected unit and its location is displayed in the status bar
above the map.</p>
<p>The <em>Page up</em> and <em>Page down</em> keys can be used to select the &quot;next&quot; or
&quot;previous&quot; unit in the same area as the currently selected unit.</p>
</div>
<div class="section" id="removing-units">
<h2><a class="toc-backref" href="#id6">Removing units</a></h2>
<p>To remove a unit from the map, select it and press the <em>Del</em> key.</p>
</div>
<div class="section" id="defining-moves">
<h2><a class="toc-backref" href="#id7">Defining moves</a></h2>
<p>Unit moves are defined by drawing arrows from the unit's current
location to its destination(s). You draw an arrow by left-dragging the
unit to its new location. If this new location is in another area than
its previous location, then an arrow is draw that indicates the move.</p>
<p>If the new ara is not neighbouring the current area of the unit, a
warning message is displayed.</p>
<p>It is possible to define a sequence of moves. This results in a trail
of arrows from the original, via intermediate, to the final location.</p>
</div>
<div class="section" id="committing-moves">
<h2><a class="toc-backref" href="#id8">Committing moves</a></h2>
<p>Once a move is defined on a unit, it is possible to <em>commit</em> the
move. This will actually move the unit to the final location of the
sequence of arrows.</p>
<p>Committing a move is done by first selecting the unit and then
pressing the <em>c</em> key.</p>
</div>
<div class="section" id="the-unit-list">
<h2><a class="toc-backref" href="#id9">The unit list</a></h2>
<p>Press C-l to display a list with all units. The list is displayed at
the right of the map. By clicking on a unit (or area) name in the list,
the unit(or area) will be highlighted on the map.</p>
<p>Press C-l again, to hide the unit list.</p>
</div>
<div class="section" id="compare-game-experimental">
<h2><a class="toc-backref" href="#id10">Compare game (experimental)</a></h2>
<p>The <em>Game -- Compare game</em> command allows you to compare the current
game to another game. It opens a file dialog where you specify the
game file of the other game.</p>
<p>The result is displayed in the unit list area to the right of the map.</p>
<p>Press C-l to hide the unit list.</p>
</div>
</div>
</div>
</body>
</html>
